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Rumoured: Nintendo Revolution Specs.
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(Source : Unknown, it was emailed to me)
Whether these specs are true, remains to be seen.
Revolution CPU:
Processor: (1) IBM Custom Power-PC 2.5 GHz dual-threaded
Cache: 256 KB L1 cache, 1 MB of L2 cache (an L3 cache rumoured)
13 billion dot product operations per second
Revolution memory:
512 MB of 700 MHz 1T-SRAM
Revolution GPU:
Core: ATI Custom based RN520 core
GPU core at 600 MHz
Resolution: Support up to 2048 x 1268 pixels
HD support: Still being decided
Memory: 256 MB of 1T-SRAM (the RAM is supposedly better due to some "tweaking" compared to GC’s RAM. The latency, around 1.2 ns on average, and cells are much more efficient and faster).
Pipelines: 32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in-game would be <100 million/sec
Shader Performance: ~50 billion shader operations per second
Other Info:
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB of its own RAM, which will link to the CPU and GPU and the controller. There will also be a separate sound card that will support only DD 5.1 - DTS 7.1 (rumour has it with 16 MB, like the Nintendo Cube DSP).
Whether these specs are true, remains to be seen.
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Specs are the least of my concerns with the revolution, this is a games machine, its all about the games. Lets see some games up and running.